7 Wonders card game - Lead one of the...
7 Wonders card game - Lead one of the seven great cities of the Ancient world in 7 Wonders.
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Lead one of the seven great cities of the Ancient world in 7 Wonders. Exploit the natural resources of your lands, take part in the eternal march of progress, develop your commercial relationships and assert your military might.? Leave your mark in the history of civilization by building an architectural marvel that will transcend the ages to come.
7 Wonders is a strategy card game for 2 to 7 players.
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
In essence, 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
Contents: 7 Wonder boards, 7 Wonder cards, 49 Age I cards, 49 Age II cards, 50 Age III cards, 46 Conflict tokens, 24 value 3 coins, 46 value 1 coins, 1 score booklet, 1 rulebook, 2 '2 player' cards.
|Number of Players||2 to 7|
|Playing Time||30 minutes|
|Suggested Ages||13 and up|
|Mechanics||card drafting, set collection, simultaneous action selection, variable player powers, ancient, card game, civilization, 7 Wonders|