Dungeons & Dragons (D&D) the classic fantasy roleplaying game that started the entire roleplaying game category. D&D remains at the pinnacle of fantasy RPGs, offering the excitement of imaginative, shared storytelling and lots of social interaction - both in the game and around the table. Players take on the role of the characters - heroes exploring a medieval fantasy world whose goals are to complete quests, explore ancient ruins and dungeons, fight monsters, find treasure, and become more powerful. One member of the group, the Dungeon Master (DM), creates, narrates and referees the game. Together, the DM and the characters bring the game to life.
GURPS (Generic Universal RolePlaying System) is a tabletop roleplaying game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by Game Masters.
The Pathfinder Roleplaying Game (PFRPG) is a fantasy roleplaying game (RPG) first published in 2009 by Paizo Publishing. It extends and modifies the Dungeons & Dragons' Revised 3.5 game rules published by Wizards of the Coast under the Open Game License. Pathfinder was designed over the course of a year with the help of gamers who could download the playtest versions of the game, try the system and post their feedback on Paizo's website. Announced in March 2008, the Pathfinder Roleplaying Game was released in August 2009. The PFRPG is intended to be backward-compatible with D&D3.5, while addressing some of its issues. The PFRPG supports Pathfinder adventure paths as well as other works set in the Pathfinder Chronicles Campaign Setting.
RuneQuest is a fantasy roleplaying game first published in 1978 by Chaosium, created by Steve Perrin and set in Greg Stafford's mythical world of Glorantha. RuneQuest was notable for its original gaming system (designed around a percentile die and with an early implementation of skill rules) and for its verisimilitude in adhering to an original fantasy world. There have been several incarnations of the game. The most recent version was released in January 2010 by Mongoose Publishing under the title RuneQuest II. Throughout its existence, the game has been molded by designers and players alike into a complex mythology which is often linked to the teachings of professor Joseph Campbell.
World of Darkness (WoD) is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games: Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.
Attack of the Humans: A humorous horror-genre combat system / RPG based on "B-" horror movies, fighting alien brain men, evil stuffed toys, blind telepathic albindo sewer 'gators, and more. It uses a simple system of 3 attributes (Brains, Fitness, and Common Sense) which correspond to the classes of Brainiac, Athlete, and Typical Person. Character...
Character Law and Campaign Law: provides rules that are compatible with any system. This book is actually two books in one, Character Law and Campaign Law. Allowing players and GM's to advance both a character and the world around them.
Everstone: Blood Legacy a game of survival against the mighty Hollow Lords and their minions bent on destruction and chaos. Only the Magi of Everstone stand against the tide of destruction. Do you dare to join their ranks?
Fantasy Hero Campaign Book - Hero is a system designed for any setting. Fantasy takes that same system and puts the magic back into roleplaying. With the most veritile modular game invented Fantasy Hero makes it easy to take Hero into any fantasy setting.
Fighting Ships of the Shattered Imperium: The Imperial Navy never planned for the worst of all possible contingencies: a far-flung Rebellion that would shatter the empire into squabbling factions, each with its own portion of the Navy’s fighting strength.