Take 5 the irresisti-bull,...
Take 5 the irresisti-bull, unpredicta-bull card game
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With just two rules for how to play cards, these international favorites are easy to learn, but packed with action, suprises, remarkable turnarounds, and plenty of chances to wreck extreme havoc on your fellow players. Take 5 (6 Nimmt!) is the original version, while take a Number (X nimmt!) adds extra strategy and extra chances to win or lose. Can you take the bull by the horns and determine if you're... unbeata-bull?
Shuffle the deck and deal 10 cards to each player. Deal 4 more face up onto the table to form the start of 4 rows.
In each round, players choose a card from their hand and place it face down in from of them. When everyone is ready, players reveal their cards and place them, in numerical order, on the ends of the rows according to simple rules.
As play progresses the rows get longer. A row with 5 cards in it is full. If your card would be the 6th, you pick up the 5 cards in the row, and your 6th card goes to the front to restart the row. The cards you pick up do not go in your hand, but sit in front of you to score against you at the end of the round. The round continues until all cards have been played. Each player then picks up his bullshead pack (cards collected) and scores the number of bullheads (small bulls at the top of each card).
Several rounds are played until one player collects more than 66 bullheads.
6 Nimmt! has been released under several other names, each with different artwork, including: Take 6!, Take 5!, Category 5, Slide 5, and more.
Contents: 104 linen-finish Take 5 cards, 107 linen-finish Take a Number cards, 2 illustrated rule booklets.
|Number of Players||2 to 10|
|Playing Time||45 minutes|
|Suggested Ages||10 and up|
|Mechanics||hand management, simultaneous action selection, card game, imported, 6 nimmt!|
|Designer||Kramer, Wolfgang and Reinhard Staupe|
$16.79 -40% $27.99