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Cthulhu Realms

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In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out.

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Description

In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out.

Cthulhu Awakens!

Summon his unspeakable pals for a fun-filled romp through the sanity of the human race! In this deck-building game, card combos can be worth more than the sum of their parts. So draft carefully to unlock your deck's full potential!

Game Play

Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players.

Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played.

If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.

Cthulhu Realms was designed by Magic Hall of Famer Darwin Kastle.

Features

Number of Players 2 to 4
Playing Time 25 to 45 minutes
Suggested Ages 14 and up
Mechanics deck building, player elimination, card game, Star Realms, Cthulhu Realms
Designer Kastle, Darwin
Illustrator Rob Lundy
Publisher Tasty Minstrel Games
Year Published 2015
Binding Box
Condition New

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