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Dungeon Roll



Dungeon Roll: Assemble your party. Storm the Dungeon. Fight the Dragon! Dare to delve deeper.

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Dungeon Roll - The Dungeon lies before you. You?ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything?

In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure.

Each player selects a Hero avatar (Crusader, Enchantress, Half-Goblin, Knight, Mercenary, Minstrel, Occultist or Spellsword), which provides them with unique powers. Then players take turns being the Adventurer, who boldly enters the dungeon seeking glory.

The Adventurer assembles her party by rolling seven Party Dice, while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion, Fighter, Cleric, Mage, Thief, and Scroll faces on the Party Dice to defeat monsters such as goblins, skeletons and oozes, to claim treasure inside chests, and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure-chest-shaped game box.

All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon!

When three or more Dragon faces appear on the Dungeon Dice, the Adventurer must battle the Dragon. Defeating the dragon is a team effort, requiring three different companion types. After three delves (rounds), the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!

Contents: 7 black custom-molded Dungeon Dice, 7 white custom-molded Party Dice, 1 black 1-sided Dungeon Level Tracking Die, 8 Hero Character cards (Crusader/Paladin, Enchantress/Beguilder, Half-Goblin/Chieftain, Knight/Dragon Slayer, Mercenary/Commander, Minstrel/Bard, Occultist/Necromancer and Spellsword/Battlemage), 4 Player Aid Cards, 36 Treasure Tokens, 24 Experience Tokens, Book of Heroes (nfo and rules clarifications), rulebook.


Number of Players 1 to 4
Playing Time 15 to 30 minutes
Suggested Ages 8 and up
Demo Available Yes
Mechanics dice rolling, hand management, press your luck, variable player powers, dice, fantasy, fighting, solo play, Dungeon Roll
Designer Darden, Chris
Illustrator Ryan Johnson
Publisher Tasty Minstrel Games
Year Published 2013
Binding Box
Condition New


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