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Can't Stop

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Can't Stop - In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to be the first to close out three columns.

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Description

Can't Stop - In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to be the first to close out three columns.

The Can't Stop board has one column for each possible total of two six-sided dice (2 thru 12), but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete it.

Can't Stop is as easy as...
1. Roll the 4 dice and form 2 pairs of numbers.
2. Place or advance the 3 Runners on those numbers.
3. Be the first to run to the Stop Sign at top of 3 number columns and you WIN!

BUT, you can only keep rolling the dice if you advance a Runner, and
IF you can't advance, you lose all of the progress you made on that turn!
EVERYONE likes to keep rolling one more time... and then maybe just once more...
The Can't Stop! Can You?

Game Play

On your turn, roll four dice and arrange them in pairs. For example: 1, 4 5, 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. It's up to you to choose which combination you want to use. After choosing, place or advance the Runners (white progress cones) in the open column(s) associated with your chosen dice combination(s). Then decide whether to roll again or end your turn, in which case you'll replace the Runners with cones of your own color. You can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space. If a roll doesn?t result in any legal plays, your turn ends with all of that turn?s progress lost.

The first player to close out 3 columns wins!

Honors:

  • 1981 Spiel des Jahres Recommended
  • 1982 Spiel des Jahres Recommended

Contents: 1 plastic stop sign board, 3 white traffice cones (the Runners), 44 traffic cones (11 each in 4 player colors: yellow, green, blue and purple), 4 red dice, rules.

Features

Number of Players 2 to 4
Playing Time 30 to 40 minutes
Suggested Ages 9 and up
Demo Available Yes
Mechanics dice rolling, press your luck, dice
Designer Sackson, Sid
Illustrator Gabriel Laulunen
Publisher Gryphon Games
Year Published 2011
Binding Box
Condition New

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