Dominion: Renaissance, the12th...
Dominion: Renaissance, the12th addition to the game of Dominion, adds 25 new Kingdom cards.
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Dominion: Renaissance It's a momentous time. Art has been revolutionized by the invention of “perspective” and also of “funding.” A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you’ve hired an artist to do a portrait of you each morning so you can make sure your hair is good. Busts have gotten better too—no more stopping at the shoulders; they go all the way to the ground. Science and medicine have advanced. There’s no more superstition; now, they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.
Dominion: Renaissance is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, projects that grant abilities, and Artifacts to fight over.
Note: Dominion: Renaissance is an expansion for Dominion and cannot be played by itself. To play it, you need a copy of Dominion or a stand-alone expansion to Dominion (e.g., Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards) as well as the full rules for setup and gameplay.
Dominion: Renaissance can also be combined with any other Dominion expansions you have.
Contents: 300 cards, 35 coin tokens, 6 coffers/village mats, 12 cubes, plastic organizer tray, orginazing overlay, rule booklet.
|Number of Players||2 to 4|
|Playing Time||30 minutes|
|Suggested Ages||13 and up|
|Mechanics||card game, card drafting, hand management, deck building, card game, medieval, Dominion|
|Designer||Vaccarino, Donald X.|
|Publisher||Rio Grande Games|