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Enemies and Allies (Dungeons & Dragons 3.0)

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Enemies and Allies (Dungeons & Dragons 3.0): Ever needed that perfect villan for a situation or an ally for the heroes on the fly. With Enemies and Allies this is no longer a chore but an oppertunity to enrich the story.

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Enemies and Allies (Dungeons & Dragons 3.0): Ever needed that perfect villan for a situation or an ally for the heroes on the fly. With Enemies and Allies this is no longer a chore but an oppertunity to enrich the story.

Friends and Foes for Every Occasion

This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters, and deadly monsters galore, including:

  • Statistics for powerful and unusual nonplayer characters you can drop into your own campaign.
  • Ready-to-run minions, guards, and thugs useful in dungeons, cities, or wherever your adventures take you.
  • Full descriptions of the D&D characters from the Player's Handbook--the characters that the designers use to test new monsters and adventures for the D&D game.


To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

Condition: Good+, Edgewear along top and outer edge of book

Features

Mechanics Dungeons and Dragons, D&D, DND, role playing, fantasy
Author Cordell, Bruce R. and Jeff Grubb, David Noonan, Skip Williams
Publisher Wizards of the Coast
Year Published 2001
Binding Paperback
Condition Good+

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