Tsuro of the Seas: a board game of...
Tsuro of the Seas: a board game of treacherous waters. Sequel to Tsuro.
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In Tsuro of the Seas board game you will sail the treacherous waters of the Mystic Seas in an engaging game of adventure and suspense! as the captain of one of the Emperor's mighty Red Seal ships, you will navigate the seas by placing Tsuro wake tiles to direct your vessel. Take great caution to avoid opponents' ships... and those mysteries lurking on the horizon and under the sea. Guide your ship with a steady hand and be the last captain sailing to survive the mystic seas and win!
Tsuro of the Seas is a sequel to Tsuro. What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then rolls one die. On 1-5, the tile either rotates or moves in a specific direction. On a 6, a new daikaiju tile is added to the board.
If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water...
Contents: 1 game board, 56 wake tiles, 10 daikaiju tiles, 8 Imperial Japanese Red Seal ships, 2 dice (1 gold, 1 blue), rules.
|Number of Players||2 to 8|
|Playing Time||20 to 40 minutes|
|Suggested Ages||8 and up|
|Mechanics||abstract strategy, hand management, route building, tile placement, dice rolling, Tsuro|
|Designer||McMurchie, Tom and Jordan Weisman|
|Illustrator||Ilonka Sauciuc and Dawane Weisman|
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