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Splendor

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Splendor is a fast-paced and addictive game of chip-collecting and card development in which players are merchants of the Renaissance.

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Description

Splendor is a fast-paced and addictive game of chip-collecting and card development in which players are the greatest merchants of the Renaissance.

As a lader of a merchant guild, you invest in mines, send your ships to the New World and recruit the most renowned artisans. Build a commercial empire and receive visits of wise monarchs, patrons with infinite resources, to acquire glory and prestige.

Choose your tokens with care to...... acquire developments which will increase your prestige and grant you bonuses...... which will allow you in ?turn to buy increasingly more prestigious developments...... until a noble patron visits you and contributes to your prestige...... as only prestige can determine the winner!

From BoardGameGeek:

Splendor is a fast-paced and addictive game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops ? all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card ? in order to make sure you get it, or, why not, your opponents don't get it ? you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.

All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

Contents: ?40 tokens: 7 Emerald (green), 7 Sapphire (blue), 7 Ruby (red), 7 Diamond (white), 7 Onyx (black), 5 Gold Joker (yellow); 90 Development cards: 40 Level 1, 30 Level 2, 20 Level 3; 10 Noble tiles, rules.

Features

Number of Players 2 to 4
Playing Time 30 minutes
Suggested Ages 10 and up
Demo Available Yes
Mechanics card drafting, renaissance, set collection
Designer André, Marc
Illustrator Pascal Quidault
Publisher Asmodee Editions
Year Published 2014
Binding Box
Condition New

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