Gloom: Unfortunate Expeditions Second...
Gloom: Unfortunate Expeditions Second Edition adds 55 cards including new morbid Modifiers, Events and Untimely Deaths
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In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death.
Gloom: Unfortunate Expeditions Second Edition adds 55 transparent cards to your game, including morbid new Modifiers, Events, and Untimely Deaths, and another family - the intrepid explorers who've faced misfortune across the globe. These days Colonel Bumpersnoot is really more of a bargain hunter, while Lady Bumpersnoot struggles with high society - but she always loves to have guests for dinner! Their Towering Treehouse is included as a Residence card to use with the Unhappy Homes expansion.
Unfortunate Expeditions introduces Expeditions into the game.
NEW RULES: Set the new Expedition cards to one side. When you play a Modifier or Untimely Death with an Expedition symbol, resolve the immediate effects of the card, then place that Expedition in the center of the table. Only one Expedition can be in play at a time, so it replaces the current Expedition, if there is one. An Expedition's rules affect all players as long as it's in play. Some cards also have special effects that occur if a particular Expedition is already in play when they're played.
Note: Gloom: Unfortunate Expeditions is an expansion for Gloom. A copy of the base game is necessary to play. Each of the three expansions for Gloom adds one more player, thus with all three expansions, up to seven players can play Gloom!
What's New in?Gloom Second Edition:
Contents: one 55-card deck. Rules are provided on the back of the box.
|Number of Players||2 to 5|
|Playing Time||60 minutes|
|Suggested Ages||13 and up|
|Mechanics||card game, hand management, humor, storytelling, expansion, Gloom|