Cthulhu Gloom: the game of...
Cthulhu Gloom: the game of unspeakable incidents and squamous consquences. The stars are right, and terrors from beyond space and time are breaking through...
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When Cthulhu rises, we're all doomed... but whose downfall will be the most entertaining?
In Cthulhu Gloom you control the fate of your Lovecraftian protagonists, guiding them down a path of horror and madness to an untimely death. Meanwhile, you'll play positive cards on your opponents to keep them happy, healthy, and annoyingly alive. The transparent cards reveal or obscure the effects of cards below; in the end, the totals showing through determine your score.
When one group finally falls prey to the interdimensional doom that awaits us all, whoever has suffered the most terrifying tale wins!
Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points.
As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards:
? Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions ? e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu ? claims the card and gains its benefits (or drawbacks).
? Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with 'something hideous and slimy'. You'd expect no less really...
Contents: two 55-card decks and rules sheet.
|Number of Players||2 to 5|
|Playing Time||60 minutes|
|Suggested Ages||13 and up|
|Mechanics||card game, hand management, humor, storytelling, Gloom, Cthulhu|