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World of Darkness (WoD) is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games: Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.
Akashic Brotherhood Balance, Ascension and the Cosmic All: is a supplement for Mage: the Ascention focusing on the Akashic Brotherhood.
Blood Treachery: centuries ago, House Tremere splintered from the Order of Hermes to become a cabal of vampire warlocks. The two settled into an uneasy truce in succeeding years — until now.
Bone Flowers is the second in the Dharma Book series for Kindred of the East. It is a complete guide to playing the dark scholars of the Kuei-jin. New rites, Disciplines and artifacts, prominent teachers and their secrets.
Clanbook: Gangrel : As rogues and wanderers, the Gangrel have always placed themselves apart from other Kindred. The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts!
Conversion Book: Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers.
Horizon: Stronghold of Hope presents a background for Mage chronicles, a magickal Otherworld where ages-old mysticks plot humanity's future... and their own!
Immortal Eyes: Shadows on the Hill: The second installment of the Immortal Eyes trilogy, Shadows on the Hill picks up where The Toybox left off. The Immortal Eyes chronicle combines a trilogy of novels with a series of game sourcebooks.
Mage Chronicles Volume 3 features Loom of Fate and The Chaos Factor, two of the earliest sourcebooks released for Mage: The Ascension that have long been out of print. Now they're back under an all-new cover.
Rage Across the World Volume 2 is a world Sourcebook for Werewolf: The Apocalypse
The Storytellers Handbook to the Sabbat: a companion for Vampire the Masquerade focusing on the evil Sabbot and how they interact with the world around them.
The Succubus Club: The pain never goes away. Immortality comes with a price, and the full sum must be paid in tears and blood - your own blood, not the blood of victims. This is a horror which cannot be escaped, but can be forgotten, if only briefly.
Tales of Magick takes Mage from the realm of abstraction and kicks it screaming into high gear. If you ever wondered how to run an exciting chronicle, check this out.
Technocracy: IterationX: The Machine is Perfection free will is a danger. Hope is an illusion. Flesh is weak. Only through the Machine can humanity rise above its inevitable destruction.
Technomancy: Progenitors, life-shapers of the Technocracy, wage a shadowy war to shape reality for the common good. To this end, they poison foods, create clones, spawn monstrosities and warp both themselves and others, inside and out.
Technocracy: Syndicate: Don't mind that bar code. It's there for your convenience. Why carry cash when credit's much safer? Scan cards? World banks? They're all in the name of progress.
The Technomancer's Toybox: Wake-Up Time, Kiddies!!!! - Why should the mysticks have all the fun? Across the boards of Dr. Volcano's Forbidden Website, we uncover dozens of gadgets, widgets, inventions and killing machines.
Thousand Whispers is the latest Dharma Book for Kindred of the East. It is a complete guide to playing the enigmatic chameleons of the Middle Kingdom.
Trinity Field Reports: Extrasolar Colonies
Virtual Adepts: Tradition Book One for Mage: The Ascension
A World of Rage Werewolf: The Apocalypse Visit new places, make new enemies and kill them.