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Incredibles Save the Day



The Incredibles: Save the Day board game. Become a member of the Parr family and responsible for the safety of Metroville. Work together to stop the crimes before it’s too late!

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The Incredibles: Save the Day board game. Become a member of the Parr family and responsible for the safety of Metroville. Work together to stop the crimes before it’s too late!

Trouble is erupting across Metroville, but The Incredibles can save the day! Work together to stop the crimes before it’s too late! As the alarm goes out across the city, tiles are flipped over on the game board, revealing new problems and even changing the game board paths. Each player has a unique power, so strategize who will take on each challenge. If you can defeat the villains and save the citizens before time runs out, you’ll be the heroes of the city!

Game Play

In The Incredibles: Save the Day board game, all players start in the middle of the game board, and three problem cards are revealed at random from the deck. The game board includes cut-out pieces, and you flip the areas related to the problems to show what ability — speed, agility, defense, or strength — is needed to solve the problem.

On a turn, you roll the movement die, then reveal a new card if the alarm symbol is visible on the die. Sometimes the cards introduce new problems in the city or a roadblock that cuts off your movement. At other times, Frozone shows up to solve a problem on his own, Edna Mode shows up to rescue Jack-Jack (who starts on the game board and is represented by a die), or Jack-Jack teleports somewhere in the city.

After resolving the card, you optionally move, then if you're on a problem, you roll your die to see whether you get the ability needed to solve it. If someone previously landed on Jack-Jack's space or Edna found him, then you roll the Jack-Jack die as well. Flip the problem card face down on the track if you solve it.

If an unresolved problem ever reaches the end of the track, then you all lose the game. If all of the current problems have been resolved (i.e., are face down) and Jack-Jack is with the family, then you all win!

Contents: game board, 4 movers, 4 mover bases, 4 power dice, movement die, Jack-Jack die, 30 cards, 5 rubble markers, Instructions.


Number of Players 1 to 4
Playing Time 30 minutes
Suggested Ages 6 and up
Mechanics movie theme, Cooperative Play, Dice Rolling, Roll and Move, solo play, Incredibles Save the Day
Designer Forrest-Pruzan Creative
Publisher Ravensburger
Year Published 2019
Binding Box
Condition New

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