Publishers

Viewed products

Lovecraft Letter - front of box View larger

Lovecraft Letter (A Love Letter game)

98760

New

Lovecraft Letter is a horrific journey into the world of HP Lovecraft and the Cthulhu Mythos twisted into the shape of a Love Letter experience.

More details

Oops, someone snagged the last copy!

$29.99

Add to wishlist

Description

Lovecraft Letter is a horrific journey into the world of HP Lovecraft and the Cthulhu Mythos twisted into the shape of a Love Letter experience.

It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By relying on your connections, you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you...

Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In Lovecraft Letter, you’re not trying to gain the attention and affection of the Princess. Instead, you're trying to eliminate your rivals for power as you seek to understand the cosmic horror that lurks just beyond what we foolishly call reality.

In addition to the standard sixteen cards of the original Love Letter game, Lovecraft Letter includes new versions of the cards with special Insanity powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play Insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a Sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you: draw one or more insanity cards, and you've gone totally insane and are out for the round.

In each round only one player will prevail. Use deduction and luck to eliminate other players or watch as their own madness consumes them.

If you win the round, whether by being the last person standing or the player with the highest single card after the deck runs out, you win a token colored to reflect whether you were Sane or Insane. Win enough tokens of the right type, and you win the game. Cthluhu can also help you win the game if you release it at the right time...

Will you put an end to the evil schemes as an investigator while trying to hold the shreds of your sanity together in the face of eldritch nightmares attempting to enter and destroy our world? Or will you help guide the world to destruction as one of Cthulhu's disciples, accepting madness as the price that must be paid for Knowledge Mankind Was Not Meant to Know? It all depends on you.

Contents:  25 game cards, 6 reference cards, 18 Sanity tokens, 40 card sleeves, 1 rulebook.

Features

Number of Players 2 to 6
Playing Time 10 minutes
Suggested Ages 14 and up
Mechanics card game, hand management, memory, bluffing, deduction, horror, Cthulhu, Love Letter
Designer Kanai, Seiji
Publisher Alderac Entertainment Group (AEG)
Year Published 2017
Binding Box
Condition New

5 other products in the same category: