Fighting Ships of the Shattered Imperium: The Imperial Navy never planned for the worst of all possible contingencies: a far-flung Rebellion that would shatter the empire into squabbling factions, each with its own portion of the Navy’s fighting strength.
Thieves' Guild 7: One of these great blades is to be stolen -- can you invade the smithy of the dwarf Vultar and steal the right sword? Which is it - Windchime or Justiciar? You'll be well paid if you succeed -- but very dead if you fail.
Character Law and Campaign Law: provides rules that are compatible with any system. This book is actually two books in one, Character Law and Campaign Law. Allowing players and GM's to advance both a character and the world around them.
Indiana Jones and the Temple of Doom Adventure Pack: contains Referee notes and player information to recreate the adventure of Indiana Jones and his companions. Included is a poster-size map of the adventure areas illustrated with photographs from the film and an Evidence File with photos and other information for players.
Virtual Adepts Knowledge Is the Only Reality: Mages of the Brotherhood know that serenity and violence are aspects of all creation. Through physical, mental, and spiritual perfection, this fellowship hopes to bring Ascension to all humanity.
Horde Campaign: This is the first in a series of reference books aimed at the recreationist. In these pages are the battles fought by Yamun Khahan, Batu Min Ho, and all the others caught up in the sweeping Horde campaigns.
Chaos Magic Wild Sorcery: is not for the faint hearted - those unwilling or unable to maintain the daring or force of will necessary to harness great, unwieldy energies will find themselves destroyed by the very power they sought.