One Night Revolution, a stand-alone...
One Night Revolution, a stand-alone game set in the dystopian universe of The Resistance featuring Secret Identities, Deduction and Deception.
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One Night Revolution, a stand-alone game set in the dystopian universe of The Resistance?featuring Secret Identities, Deduction and Deception.
One Night Revolution. Everything has led to this night. Years of fighting and political intrigue have culminated in a single night that will bring the government to its knees. Your cell has been hand-selected to complete this task - but you live in fear that your ranks have been infiltrated with government informants. With only minutes to act, you must use the information gained during the night to identify and terminate an informant.
But be careful, you can never be certain how many informants your group contains, nor can you trust that your own motivations won't be swayed by nefarious means.
One Night - One Task, find the Informant!
One Night Revolution is a stand-alone game set in the dystopian universe. One Night Revolution is designed by Ted Alspach and uses the mechanics of One Night Ultimate Werewolf under license from Bezier Games. ONUW is based upon One Night Werewolf designed by Akihisa Okui and licensed to Bezier Games. If you like ONUW & ONW games, you'll probably like One Night Revolution as well.
One Night Revolution is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again.
Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter). At night the Informants reveal themselves to one another ? assuming any exist, that is, as at all player counts between zero and three Informants are in play ? then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include gathering information, switching roles, and helping players in their attempt to identify the Informant(s) before the day is over. If a majority of players identify an Informant, the Rebels wins ? but if the Informant(s) remain hidden, they win!
|Number of Players||3 to 10|
|Playing Time||15 minutes|
|Suggested Ages||14 and up|
|Mechanics||partnerships, roleplaying, storytelling, variable player powers, voting, bluffing, card game, deduction, sci fi, murder mystery, negotiation, party game, One Night, Resistance|
|Publisher||Indie Boards & Cards|
$2.00 -50% $3.99
$12.00 -20% $15.00