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Factory: A Compendium of Magical Robots, Computers, and Dweoware

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Factory: A world of magic and technology are at your fingertips with this supplement to the D20 system. Fight for your life against giant robots, and learn to harness the power for yourself.

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Factory: A world of magic and technology are at your fingertips with this supplement to the D20 system. Fight for your life against giant robots, and learn to harness the power for yourself.

I, Robot, You, Wormfood!
You, too, can make this threat if you're an 8' tall, mithrium endoskeleton wrapped in 3-inch thick adamantium plates and sporting 360 degree vision, deflector screens, and turbo motivators while bringing a 15d8 delayed blast fireball online. The arcane science of technomagic once again yields a terrifying crop: magical computers, robots, and dweonetics. From not-so-innocent beginnings as golems, the long history of technomagical development has resulted in the magical robot! To control these automatons demanded the invention of the arcane computer. From there it was but a short leap to melding magical machine and man with dweonetics -- arcane cybernetic devices implanted directly into living subjects!
With this book you can:

  • Create your own Robotic Player Characters using the 7 character robot models and more than 200 robot upgrades.
  • Mix man and magical machine with over 200 dweonetic items, from adrenal stimuators, aural masks, and dermal weaves to faithguards, flux generators, hidden blades, muscle grafts, and visual translocators.
  • Customize the 9 stock robots with over 200 robot upgrades to create a nerly limitless assortment of unique magical macines.
  • Design your own powered battlesuit from 5 stock models and 200+ upgrades.
  • Suffer the deletrtious effects of dwenonetic surgery mishaps, such as arcane psychosis and etherotic seizure.
  • Fear the 3 new creature templates: robotic, dweoborg, and ethereotic.
  • Battle for your life against more than 12 specific robots.
  • Wreak Havoc in 7 pre-designed powered exosuits, such as the intimidator and malefactor.
  • Exploit a suite of spells geared towards technomagical manipulation.
  • Enhance the lairs of sinister monsters and other hives of scum and villan with magical computers designed with more than 50 hardware and software components.
  • Hack your way into magical computer systems with an optional rules system that includes detailed schematics and the computer use and craft (computer hardware) skills.

Condition: Very Good, Slight spine wear

Features

Mechanics role playing
Author Kjerland, Erik
Publisher Perpetrated Press
Year Published 2002
Binding Paperback
Condition Very Good

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