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SeaFall: A Legacy Game



SeaFall: A Legacy Game is a legacy-style, 4X-inspired game (without player elimination) set in an age-of-sail world. Actions of one game carry into future games.

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SeaFall: A Legacy Game is a legacy-style, 4X-inspired game (without player elimination) set in an age-of-sail world. Actions of one game carry into future games.

Unleash Hell

You control a province ready to set sail into the open seas. These waters have not been explored in hundreds of years and none know what lies in the uncharted seas. During each game of SeaFall, you will explore, raid, trade, and build your way to victory, trying to amass the most glory for your province. Gain the most glory and you win. Gain the most glory across all games and you will unite the provinces and become emperor of all the lands.

SeaFall is a legacy-style game, meaning that some of the actions of one game carry onto future games. As islands are explored, you will learn about them and the history of the world. As provinces are raided, enmity between the provinces will grow and bloom. Your ships will grow faster. Your advisors will gain more expertise.

As you explore the world, new materials will come into play, initially hidden in treasure chests. New rules, new cards, new twists, and an emerging history will all become part of your world.

Will you gain the most glory and unite the lands or will you bow before another?

  • Chapter book with over 425 entries slowly reveals the history of the world. The choices you make in this book will shape your game and your world!
  • Name islands, ships, advisors, provinces, and your capital city. Make the world your own!
  • Decide whether your province will be peaceful merchants, daring explorers, or bloodthirsty pirates!

Starting contents: 1 gameboard, 1 sideboard, 15 custom dice, 40 goods, 1 Captain's Booke, 1 Astrolabe, 40 enmity tokens/province markers, 5 province boards, 62 coins, 36 reputation tokens, 30 fortune tokens, 9 structure tokens, 12 upgrade tokens, 8 treasure cards, 5 player reference cards, 20 damage cards, 9 milestone cards, 20 advisor cards, 6 event cards, 5 title cards, 10 leader cards, 8 retired advistor stickers, 3 sticker sheets, 6 locked chests, 5 province chests, 1 storage chest, 1 glory target marker, 5 glory markers, 10 ships.

In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.


Number of Players 3 to 5
Playing Time 90 to 120 minutes
Suggested Ages 14 and up
Mechanics campaign,battle card driven, grid movement, hand management, time track, trading, variable player powers, civilzation, exploration, nautical, 4X, legacy
Designer Daviau, Rob and JR Honeycutt
Illustrator Jared Blando and Brian Valeza
Publisher Plaid Hat Games
Year Published 2016
Binding Box
Condition New

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