Tzolk'in: The Mayan Calendar is a...
Tzolk'in: The Mayan Calendar is a strategic worker placement game with an intriguing and unique gear mechanism to help you visualize the cyclic flow of time.
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The Maya were a highly developed civilization known for its unique art, complex architecture, sophisticated mathematics and advanced knowledge of the visible universe. At the heart of their society was the mysterious Tzolk?in, a 260-day calendar that used the movement of the planets to predict the right time to plant seeds, perform ceremonies, and build monuments. It was the centerpiece of the Mayan cycle of life.
We invite you to become one of the Ajaw, the leaders of Mayan tribes. Can you please the gods and lead your civilization to prosperity?
As in the life of ancient Maya, the center of Tzolk'in: The Mayan Calendar the Tzolk?in calendar ? a set of gears that rotate each round of the game. This unique system helps you to visualize the cyclic flow of time and plan your actions in advance.
Accordingly, your planning will need to account for the continually changing game board. Harvest crops, extract resources, build monuments, and beware the wrath of the gods.
Strategic planning is a necessity in Tzolk'in: The Mayan Calendar, but all will be clear to see on the wheels of time.
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.
During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located later on the gears are more valuable, so it's wise to let the time work for you ? but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.
The game ends after one full revolution of the central Tzolk'in gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
Contents: game board comprised of 4 interlocking pieces, 6 gears of various sizes, 1 sheet of stickers, 6 fasteners, 24 workers (6 each in 4 player colors: red, yellow, green, blue), 28 round markers (7 each in 4 player colors), 4 scoring counters (1 each in 4 player colors), 65 wooden cubes representing resurces (wood, stone and gold), 13 crystal skulls made of plastic, 65 corn tokens of values 1 or 5, 28 harvest tiles (16 corn and 12 wood), 21 starting wealth tiles, 13 monuments, 32 buildings divided into 2 ages, 4 two-sided player boards (1 each in 4 colors), 1 starting player marker, 1 rulebook.
|Number of Players||2 to 4|
|Playing Time||90 minutes|
|Suggested Ages||13 and up|
|Mechanics||worker placement, ancient, civilization, farming, mythology|
|Designer||Tascini, Daniele and Simone Luciani|
|Publisher||Rio Grande Games|
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