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Chicago Express



Chicago Express is an innovative economic and route-building boardgame with no luck factor.

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In Chicago Express, players try to make as much profit as possible at the end of the 19th century in America by buying shares in thriving railroad companies. There are three available options: a) Auction a share b) Develop a game field; c) Expand the route network.

By means of these options, the players can increase the value of the railroad companies, thus increasing their profits too. The player who invests most skillfully and manages to generate the highest profits wins the game.

Game Play
Chicago Express is played over a maximum of 8 rounds. In each round, the players take turns choosing one of three available actions:
- auctioning a share of one of the railroad companies
- expanding the rail system of one of the railroad companies
- developing one of the boards hexes

Of each of those actions only a limited number is available. As soon as all available actions of two options are taken, a dividend phase is executed, where all players gain income from the railroad companies they have shares of.

After this dividend phase, the number of actions is reset and a new round begins.

The game ends after 8 rounds or if one of the following conditions is met:
- 3 or more companies have no more locomotives
- 3 or more companies have no more shares
- The general supply contains only 3 houses or fewer

The player with the most money wins.


  • 2009 Golden Geek Best Board Game Artwork/Presentation Nominee
  • 2009 Golden Geek Best Gamers' Board Game Nominee
  • 2009 Nederlandse Spellenprijs Nominee

Contents: 1 game board, 23 houses (20 development pieces, 3 for the Industrial City track), 5 +5 game tokens (1 for each company), 3 cardboard indicator needles & rivets (for attaching to the game board), 20 shares (3 red Pennsylvania Railroad Company (PRR), 4 blue Baltimore & Ohio (B&O), 5 green New York Central (NYC), 6 yellow Chesapeake & Ohio (C&O), and 2 black Wabash), game money (140 banknotes in denominations of $1, $5 and $25), 103 locomotives in company colors (20 red, 22 blue, 24 green, 26 yellow, 11 black), 5 wooden counters (1 in each of 5 company colors), 4 charters for 4 Railroad Companies, 1 rulebook.


Number of Players 2 to 6
Playing Time 60 minutes
Suggested Ages 12 and up
Demo Available Yes
Mechanics auction, bidding, route building, stock holding, economic, trains, transportation, Chicago Express
Designer Wu, Harry
Illustrator Michael Menzel
Publisher Queen Games
Year Published 2008
Binding Box
Condition New


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