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Fantasy Hero Campaign Book (Universal Role Playing)

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Fantasy Hero Campaign Book - Hero is a system designed for any setting. Fantasy takes that same system and puts the magic back into roleplaying. With the most veritile modular game invented Fantasy Hero makes it easy to take Hero into any fantasy setting.

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Fantasy Hero Campaign Book - Hero is a system designed for any setting. Fantasy takes that same system and puts the magic back into roleplaying. With the most veritile modular game invented Fantasy Hero makes it easy to take Hero into any fantasy setting.

Fantasy Comes to the Hero System! Swords and sorcery, quests and dragons, exciting adventures and brave deeds - they're all here. Fantasy Hero tells you how to create a fantasy setting, how to handle fantasy combat, and how to build fantasy characters. To make all this easier, Fantasy Hero also contains a wealth of ready-to-use material, including hundreds of spells, magic items, weapons, fantastic monsters, scenarios, sample characters, and much, much more - everything needed for instant play. With this book and the Hero System Rulesbook, you can create any fantasy adventure from legend of your own imagination. Play the adventure!

Fantasy Hero has three sections:

The Campaign Book describes how the GM and players should use the Hero System for fantasy roleplaying. The first chapter, Character Creation, describes how to build and play fantasy characters. The second chapter, Magic, explains how magic works in Fantasy Hero, and how the GM can design his own magical systems. The third chapter, Combat and Adventuring, tells the GM how he can simulate the glittering swords and sorcery of fantasy combat. Fourth and finally, Game Mastering Fantasy Hero explains how the GM can create and run fantasy scenarios. There are also guidelines for setting up a complete campaign for Fantasy Hero.

The Sourcebook has a tremendous amount of ready-to-use material to help a Fantasy Hero Game Master run his campaign. The Sample Characters chapter has eight complete character write-ups and 20 shorter character write-ups. The Sample Campaign chapter contains a complete campaign setting: the Western Shores. The Spellbook chapter has hundreds of spells that can be used by PCs and NPCs. The Scenario chapter presents several ready-to-use adventures. With the Bestiary you can design fantasy monsters or use the short write-ups of 75 creatures. The Magic Items chapter details how to design enchanted items, and includes ready-made examples.

An Appendix has guidelines for converting Fantasy Hero to other major game systems and vice-versa; and also rules for updating first-edition Fantasy Hero characters.

Condition: Good+, light spinewear

Features

Mechanics Hero system, roleplaying
Author Bell, Rob
Publisher Hero Games
Year Published 1990
Binding Paperback
Condition Good+

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