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Fortress Europa (used)



Fortress Europa: An epic struggle.

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Fortress Europa: An epic struggle.

June 1944

For over two years the allies have been gathering their forces in England, preparing the final plan and its execution. Over three million men have been assembled in England and Africa. The Allied Strategic Air Forces relentlessly strike at railroads, road networks, bridges, and industrial complexes in Germany, France, Belgium, and Holland, attempting to soften up the German defense and slow German production.

The target is Hitler's Fortress Europa.

The Germans have a million and a half men to protect the Atlantic coast of Holland, Belgium, and France, as well as the Mediterranean coast of France. Believing the war will be won on the beaches, they have fortified much of the coast with mines, bunkers, barbed wire, flooded areas, and weapon positions: The Atlantic Wall.

Fortress Europa recreates this epic struggle during the Allied campaign in Western Europe from D-Day to March 1945. The Allied player must select an invasion site and make a successful landing, break out of the beachhead, drive across France, and push deep into Germany. The German player must prevent the Allied invasion or else conduct an orderly withdrawal across France, constantly delaying the Allies, and then counterattacking in the winter.

Fortress Europa is the successor to Avalon Hill's highly acclaimed Russian Campaign. The game features double impulse movement, rail movement, sea movement, invasions, restricted German movement, aircraft missions, realistic supply restrictions, naval units, paratroopers, commandos and rangers, partisans, volkssturm units, panzer reserve rules, and mulberries.

The basic game is thirty-seven turns long, but several scenarios are provided for those wishing a shorter game. In addition, Sudden Death Victory Conditions are included which shorten the basic game in many instances, as well as increase the overall excitement of the game.

Condition: Good.

Contents: 520 unit counters, 2 22"X32" mapboard, playing aids that include: German order of battle cards, Allied order of battle cards, aircraft mission and replacement chart, and a time record sheet, 1 die, rulebook.


Number of Players 1 to 2
Playing Time 6+ hours
Suggested Ages 12 and up
Mechanics wargame, dice rolling, secret unit deployment, simulation, hex-and-counter, Viet Nam, solo play
Designer Edwards, John and Richard Hamblen, Alan R. Moon
Illustrator Ted Koller, James Talbot
Publisher Avalon Hill
Year Published 1980
Binding Box
Condition Good

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