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Digital Web (Mage: the Ascension)

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Digital Web: a source book for White Wolf's Mage the Ascension focusing on technology and how magic effects it.

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Digital Web: a source book for White Wolf's Mage the Ascension focusing on technology and how magic effects it.

Silken Threads of Thought...

Between the leyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. Fed by Quintessance and shaped by the Awakened, this unexplored Realm of living thought forms the newest frontier in the Ascension War.
Weave Tapestries of Reality

The Traditions, Nephandi and Technocracy wage a covert war for this new reality - a war hedged by the guidelines of the Realms and haunted by the threat of "whiteout." Wise mages tread cleverly and carefully.

Digital Web is a sourcebook for Mage: The Ascension, covering the vast expanse of the VR Net. This book includes:

  • New rules for the virtual reality Realms, including magick ratings, formatting, combat and "whiteout," the systems crash caused by Paradox.
  • The Spy's Demise, a BBS speakeasy where Sleepers and Cybernauts chat, conspire and plan.
  • Two ready-to-run tales set in the Net Realms, plus crossover suggestions for Werewolf and Vampire.

Condition: Very Good, light wear on back of book.

Features

Mechanics roleplaying, White Wolf, fantasy, Mage: The Ascension.
Author Heckel, Harry and Dan Greenberg
Publisher White Wolf Games Studio
Year Published 1993
Binding Paperback
Condition Very Good

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