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Asmodee Editions

T.I.M.E. Stories (Time Stories)

T.I.M.E. Stories (Time Stories)

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T.I.M.E Stories - Live adventures through time and multiple realities.

Welcome agents! The T.I.M.E. agency needs you. The fabric of the universe and its parallel worlds are threatened by intrusions. The T.I.M.E. agency sends agents to eliminate these dangers.
Before your mission, you'll choose an avatar to act in the past without causing temporal damage.You and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you.

Fulfill your mission as quickly as possible, but know that you'll be able to start over as many times as you need. Pay attention to each scene to choose your course of action.

Your first mission: Asylum. Paris, 1921: Prevent the creation of a temporal fault in the Roaring Twenties.

T.I.M.E Stories is a narrative game, a game of decksploration. Each player is free to give their character as deep a role as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the amount of players. Each attempt is called a run; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.

You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time...

In the box, an insert allows players to save the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.

T.I.M.E Stories is a decksploring game in which each deck makes anything possible!

When your mission ends, your exploration of the T.I.M.E. Stories world can continue! More scenarios await, and you will soon discover more about these future missions:

  • The Marcy Case (Thriller)
  • The Prophecy of Dragons (Sword and sorcery)
  • Under the Mask (Pharonic Egypt)

This box contains the T.I.M.E. Stories System and the Asylum Scenario.

Honors:
2015 Golden Geek Best Board Game Artwork/Presentation Nominee
2015 Golden Geek Best Innovative Board Game Nominee
2015 Golden Geek Best Thematic Board Game Nominee
2015 Golden Geek Board Game of the Year Nominee
2015 Tric Trac Nominee
2016 As d'Or - Jeu de l'Année Expert Nominee
2016 Kennerspiel des Jahres Nominee

Condition: New

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Game Details

Suggested Ages: 12 and up
Number of Players:
2 or 4
Playing Time:
90 minutes

Designer: Rozoy, Manuel
Illustrator:
Benjamin Carré, David Lecossu, Pascal Quidault
Publisher: Asmodee Editions

Mechanics

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