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GMT Games

North Africa '41 The Western Desert, March to December 1941

North Africa '41 The Western Desert, March to December 1941

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North Africa '41 is a game that represents the campaign in North Africa from Rommel's first offensive in March 1941 to December 1941. During that period Rommel's forces dashed across Cyrenaica and made it to the frontier of Egypt. However he was not able to take the critical port of Tobruk defended by the stubborn Australians. With superior tanks and 88,, Flak guns (used as anti-tank weapons) the Axis forces successfully fought off two counter attacks from the east - the Allied operations called Brevity and Battleaxe. Later in the year, before Rommel could make his final big assault against Tobruk, the Allies launched Operation Crusader that forced the Axis forces to retreat back to their original starting positions at Agheila.

North Africa '41 allows players to study the campaign and refight it with their own strategies. The game includes a detailed map of the Western Desert and a meticulously researched order of battle.

The game uses the simple Move-Fight-Supply game system developed in Normandy '44 and Holland '44. Important elements like supply, troop quality, artillery support, and command and control are all reflected in the game.

Scale:  Combat units represent regiments, brigades, and battalions. Each hex on the map represents an area 8 miles across. Each game turn represents half a month, but a game turn is further divided into 2-3 Impulses representing 3-7 days.

The game includes three scenarios: The Campaign Game, Enter Rommel, and Crusader. 

Condition: New

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Game Details

Suggested Ages: 14 and up
Number of Players:
2
Playing Time:
3 to 12 hours

Designer: Mark Simonitch
Illustrator:
Mark Simonitch
Publisher: GMT Games

Mechanics

Dice Rolling, Grid Movement, Hexagon Grid Combat, Results Table, Simulation, Zone of Control

Awards & Honors

2023 Golden Geek Best Wargame Nominee

Contents

2 paper maps, 2 counter sheets, 1 rule booklet, 1 play book, 2 6-sided dice, 2 setup and reinforcement cards, 2 identical CRT/TEC player aid cards