Board and Dice
Nucleum Australia
Nucleum Australia
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The energetic revolution started in Saxony was so impactful that everyone wanted to start using Nucleums in their regions. Australia's huge deposits of uranium were ripe for the taking, leading to visionaries, lured by the number of possibilities, visiting the continent and changing it into a new global power. Now, these entrepreneurs have to face new challenges presented by the sheer size of Australia. The clever use of shipping lanes will help them to transport resources more efficiently than by rail and even gain access to the nearby island of Tasmania where a mad scientist conducted his own experiments and managed to replicate Elsa’s invention which is now proudly presented as an Experimental Power Plant in the island’s capital Hobart.
Condition: New
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Game Details
Suggested Ages: 14 and up
Number of Players: 1 to 4
Playing Time: 60 to 150 minutes
Designer: Simone Luciani and David Turczi
Illustrator: Andreas Resch, Zbigniew Umgelter, Aleksander Zawada
Publisher: Board and Dice
Mechanics
Contracts, End Game Bonuses, Hand Management,
Income, Market, Route Building, Solo Game, Tech Trees, Variable Player Powers
Awards & Honors
Contents
1 Australia main board, 13 new setup cards, 8 coal mine tiles, 11 new contract tiles, 1 new milestone tile, 5 new action tiles, 3 neutral boats, 1 Nucleum token, 1 power plant standee, 2 sideboard overlays, 4 new special shipping tile, 4 coal mine extraction tiles, 4 player aids, 16 boats
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