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Stonemaier Games



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Scythe is a competitive 4x game set in an alternate-history 1920s. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.


The ashes from the first Great War still darken the snow in 1920s Europa. The capitalistic city-state know simply as The Factory, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

With characters from five factions converging onto a small but highly desired swath of land, who will gain fame and fortune establishing their empire as the leader of Eastern Europa?

More Details:

Scythe is a Worker Placement/Economic Engine board game. Each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

  • Colorblind Friendly
  • 90% Language Independent

    Condition: New

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    Game Details

    Suggested Ages: 13 and up
    Number of Players:
    1 to 5
    Playing Time:
    115 minutes

    Designer: Stegmaier, Jamey
    Jakub Rozalski
    Publisher: Stonemaier Games


    hand management, worker placement, economic, farming, Viticulture

    Awards & Honors

    2017 Scelto dai Goblin Winner
    2017 Lys Passioné Finalist
    2017 JUG Adult Game of the Year Finalist
    2017 Jogo do Ano Nominee
    2017 International Gamers Award - General Strategy: Multi-player Nominee
    2017 Gra Roku Best Original Artwork Winner
    2017 Gra Roku Advanced Game of the Year Nominee
    2017 Goblin Magnifico Nominee
    2017 Best Science Fiction or Fantasy Board Game Nominee
    2017 As d'Or - Jeu de l'Année Expert Winner
    2016 Tric Trac d'Or
    2016 Swiss Gamers Award Winner
    2016 Meeples' Choice Nominee
    2016 Jocul Anului în România Advanced Finalist
    2016 Golden Geek Most Innovative Board Game Nominee
    2016 Golden Geek Board Game of the Year Winner
    2016 Golden Geek Best Thematic Board Game Winner
    2016 Golden Geek Best Strategy Board Game Winner
    2016 Golden Geek Best Solo Board Game Winner
    2016 Golden Geek Best Board Game Artwork & Presentation Winner
    2016 Cardboard Republic Architect Laurel Nominee
    2016 Board Game Quest Awards Game of the Year Nominee
    2016 Board Game Quest Awards Best Strategy/Euro Game Winner
    2016 Board Game Quest Awards Best Production Values Nominee


    Global Components: 2 rulebooks (regular & Automa), 1 quick-reference guide, 1 achievement sheet, 1 game board, 5 dual-layered Player Mats, 80 custom wooden resource tokens, 80 cardboard coins, 12 cardboard multiplier tokens, 12 cardboard encounter tokens, 6 structure bonus tiles, 42 combat cards, 23 objective cards, 28 encounter cards, 12 Factory cards, 2 power dials, 5 Riverwalk cards, 5 quick-start cards, 31 Automa cards
    Faction-Specific Components (total for all 5 factions): 20 mech miniatures, 5 character miniatures, 5 Faction Mats, 5 custom wooden action tokens, 5 custom wooden popularity tokens, 5 custom wooden power tokens, 30 custom wooden star tokens, 20 custom wooden structure tokens, 20 custom wooden recruit tokens, 40 custom wooden worker tokens, 30 wooden technology cubes