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Dungeon Interludes (Dungeon Crawl Classics 14)

Dungeon Interludes (Dungeon Crawl Classics 14)

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Dungeon Interludes by Jason Little, published by Goodman Games 2006 softcover. Six adventures for character levels 1-13

This module is a collection of six related adventures designed to be played non-consecutively over the course of a campaign. Each adventure builds on the one before it, but is complete and stand-alone. This allows the DM to weave an ongoing plot line into his larger campaign, which gets revealed bit by bit, one episode at a time. As the heroes progress in level, they slowly uncover a great plot by an ancient summoner to forge the Oculum Infernae, a terrifying artifact that will allow him to read the heavens with perfect clarity. Only by stopping his efforts can the heroes ensure that the evil wizard won’t summon an army of unspeakable terror!

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

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Author: Jason Little
Publisher:
Goodman Games
Binding:
Paperback

Don't forget the dice